
I've found most players - not all, but most - play the objective, building turrets and walls and throwing smoke to cover the advance of rushers. You want to equip smoke grenades because tactical play is often more useful than killing enemy soldiers. You want to build that wall to protect your fuel dump, not only because it gives you points, but because it'll help you win the round. The light build / defense elements not only reward you with points, but really do help your team. The fact War has no effect on your k/d ratio makes for a curious blend of relaxing and heart-pounding play. It's all about the team victory, which is great for me, because it means I can focus on playing the objective, something I'm not half bad at. There are no scorestreaks in War mode, either. In fact, it doesn't take it into consideration at all when determining my success or post-game reward. War mode doesn't give a monkeys about my k/d ratio.

I'm a terrible Call of Duty player - at least compared to those who fuss over their k/d ratio in ranked play. The brilliance of War mode, however, is in the way it's designed for Call of Duty players of varied skill.

It's hardly Saving Private Ryan, but it's nice all the same. Each round of War begins with a cutscene involving all the player avatars. This light narrative, which is flanked by a couple of short cutscenes involving the avatars of the players in the match, ties all of the action together nicely, and subconsciously motivates you to see the game through.
#Cod waw d day mod series#
I see what the designers are going for here: capture a command post to acquire intel on German defences, then build a bridge so your tank can push forward, then finally destroy an enemy ammo supply and escort your tank to blow up a series of Flak 88s. I suspect most players won't care about this, but I appreciate Sledgehammer's attempt to inject a narrative into War mode. There's a nice tug of war feel to it all. The soldiers of the Axis side, on the other hand, hole up in the top floors of ruined buildings, shooting down on those who dare to try to construct the bridge. But the bridge is exposed, which means everyone on your team is frantically trying to provide cover fire or conceal the construction. As the Allies you need to build the bridge so your tank can push forward. The second objective in Operation Breakout revolves around the construction of a bridge. It's a particular thrill to force your tanks far enough into the map to complete the objective with just a few seconds remaining on the clock, or, on the other hand, hold the tanks off long enough to force an early Allied victory in overtime. In Operation Griffin, you have to stop German tanks from advancing into a snow-drenched Allied camp, or, if you're playing on the Axis side, escort their advance. You have to take both within a time-limit in order to advance to the second part of the game. As the Allies you have to capture two cliff-side bunkers that are being defended by Axis soldiers ( there are no Nazis in COD: WW2 multiplayer, remember) as you soldier up the beach. This is COD: WW2's D-Day-based War mode map. War sometimes feels more epic than it should. War mode doesn't quite nail the "epic" feel of Battlefield (there's no destruction, no vehicles and the maps aren't as big), and it retains the close to medium quarters run and gun gameplay Call of Duty was built upon, but the developers at Sledgehammer have done well to tap into our collective pop culture knowledge of Hollywood's most iconic World War 2 battles. But Call of Duty's never seen anything like it, and it lets me - a self-confessed terrible Call of Duty player - have fun in a competitive environment. It lifts elements of rival shooter Battlefield, with lots of players fighting over multi-part objectives across big maps, and Blizzard's Overwatch, with a "play the objective" feel to proceedings. We've seen its design in many multiplayer shooters before. There is nothing particularly revolutionary about War mode. Amid server issues, deserted social spaces and arguments over weapon balance, one part of Call of Duty: WW2 has been universally praised thus far: War.
